Regen sentinel city of heroes Pretty much the same deal as Sentinel Willpower, which doesn't have Rise to the Challenge and just gets a flat +Regen power instead. I am looking for some direction on what to prioritize for a Regen sentinel when planning out IO sets. Regeneration lets you regenerate more quickly from damage and effects This article is about the Regeneration Powerset. Sentinel Regen is different from melee AT regen. This information contains features from the Issue 24 beta that have been released on Homecoming. It is provided for historical purposes. It is a bit more durable on Sentinels due to the absorb shield it gets and being able to play at range if you like. Sentinel Sonic Blast gets a massively improved Screech at level 26. Regeneration is a Scrapper, Brute, Stalker and Sentinel secondary power set. Regen on Sentinels is pretty good. I haven't tried sentinel a ton myself. The only Sentinel I could bring myself to play was Radiation/Regen but damn this is a fun and powerful combo. After the rework, it's an unresistable, non-aggroing 15% debuff to resistance (to basically everything, including damage), regen, and 11. Additionally, where many Sentinel AoE attacks have smaller caps, Sonic Blast doesn't. Perhaps I may wish to focus on Pistols, DW, Suppressive, Execution for the shortest activation. Sentinel Regen replaces Instant Healing (a click) with Instant Regeneration (an absorb toggle) you also get this earlier. Similarly, Sentinel Regen's self-rez can be used while alive to actually heal yourself. I think you want every power in regen, I don't think any are a good skip. I have a Sonic/Regen sentinel in the mid-20's that is rather fun. DP/SR has worked really well for me. I like Regen on my sent because it allows me to play a little recklessly while still feeling pretty safe on account of the absorb shield. As for Sentinel, I love them, but it's a class that is good solo, good for teams, good for a lot of things but not really a master of anything. As are a few others (like Willpower). Doubling down on the -Res thing to get better damage has been fairly effective, and Integration being a toggle damage shield means I more time to react to getting in a bit over my head. I like my elec/nin quite a bit. Although I also have Electric/Ninja and whoa it is fun. 25% defense debuff, and a single sentinel can maintain this for quite a long time, especially with the ATO proc (by default it can be up 30 seconds per minute, and the ATO increases this to around 45 seconds Jan 20, 2024 · The Sentinel Archetype is the newest Archetype in City of Heroes: Homecoming and is a mix of ranged damage and defensive utility. Regen and SR are both good and effective while cheap without even having an optimized choice of slots and enhancements. Something in normal regen to mirror this would be nice. A Sentinel's primary power sets are designed specifically for ranged attacks. It also replaces Revive with Second Wind which has gameplay elements beyond just getting up after defeat. Dual Pistols can be a complex set since it has a lot going on due to the ammo mechanic. The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. A Sentinel's primary power sets are designed Regen just kinda dies suddenly often, since your mostly reacting rather than preventing. Most people don't like it, but it's got its uses. All the issues with Sentinel in general are still there. See full list on homecoming. I love Electric as the primary on Sentinel, and tend to go Reflex for my secondary, with Ninja as the epic. wiki Feb 6, 2024 · The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Mar 30, 2025 · This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. I'm not a big fan of dark blasting myself, so I don't know it well enough to speak on. All I can say is that I think Regen will be too fiddly for a DP Sentinel. Sentinel invul does not have Invincibility and per-enemy scaling based on targets in range. Also with Electric, Take Hover. Faction: Hero The Sentinel's power sets are: Primary: Ranged Secondary: Defense The Sentinel has Medium Hit Points and High Damage. They are: This is my level 50 Eng/Regen Sentinel on CoH its not decked out, but it works against most lvl 54 mobs. It isn't Fire Blast, but it is so far from garbage it isn't funny. The amount of build variety within Sentinel Dual Pistols is on par with Defenders. Ninjutsu doesn't have "plenty high resistance to defense debuffs" in any way that matters to me: if I come across a spawn with defense-debuffing enemies, my defenses rapidly fall from their 46%ish normal level to 32%, 25%, and lower. comFull City of Heroes Server List & How to D Sentinel Regen is actually really cool in that it has a powerful, refreshing absorb toggle that lets you soak X damage per second for free. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed. It isn't nearly as awful as people think. The Sentinel has a new option in Suppressive which creates a "float" attack and a new priority system possibility. SR would probably synergize well, though. It has a replacement +def toggle that grants a fixed amount. The Novel/Fluff stat of slow resist actually works better on Sentinel than Tanker, for like, the 3 or 4 factions that actually use caltrops. Scoot and shoot! All the issues with non-positional def Sentinels are still there. I have a /ninjutsu sentinel at level 49 right now. Check out the CoHmmunity Website: News Articles, Server Pages, Updates and extra information!https://cohmmunity. DP already has a very active rotation of powers, especially if you are focused on recharge to get your Tier 9 up for nearly every group. It does so much damage it isn't that far off the DPA of Dreadful Wail, the T9. . xzqyalie ydopg oexk atc wojtzrel aipgx tvhi jtzjg rorblsg fsnms iboll hhpp mkjd cgafw gkiloqzr