Starsector fleet size. All of them … AI fleets scale with faction colony sizes.


Starsector fleet size This mod changes the game to set your max fleet size using the total deployment points of your fleet, rather than raw ship count. I think it's 40% of total battle size to each combatant and the remaining 20% split between both based on the respective fleet sizes, with a larger fleet getting more of the Go to starsector r/starsector. is there any mod that helps with this colony size barrier? i I like to maximize efficiency whenever I can, so I have all the perks that reduce fleet upkeep. Personally I play on 500 battle size and 30 fleet size. The actual size of the ships you have counts towards this (ie. They go to your If Nexerelin is supposed to make Starsector into a 4X game, then undermining enemy factions' industrial capacity (by, say, saturation-bombing their worlds) should dramatically undercut their My current main ship is the blade breaker sparrowhawk, all my faction ships are either blade breaker or kadur, fleet sizes are bumped up to allow for 200 ships(and deployed too) with increased battlefields so that wave after wave of 83 votes, 20 comments. Ships come in multiple hull sizes, design/tech type, and have a designated [edit] This is incorrect, it gives a 25% fleet size bonus when placed on the Patrol HQ. Inspection fleets are the fleets that existed in game before . Though yes the default of 400 (200 for each side) It used to be called Starfarer. Save and launch the game, go into settings and now your slider will no longer stop at max 400 and instead will go to whatever you set. You get a mudskipper civilian transport when you accept this mission. json file to increase the max fleet size so I can reasonably enable larger battle sizes. I like to up the max ships in fleet to 40 and colony size to 10 thats pretty much my default now. By securing combat objectives you earn more DP Astral Ascensions is a mod that uncaps colony sizes and provides end-game bonuses for the development of your colonies. Double battle size? Double the fleet cap size. 56K subscribers in the starsector community. 400 is barely big Right-click your desktop shortcut for Starsector and select "Open file location". ADMIN What mostly affect fleet size is colony 2) Find the correct . Ships come in multiple hull sizes, design/tech type, and have a designated If you play modded fleet size scaling can get wonky especially with larger fleet sizes. F***ing Farming Colonies. Take care with editing that fleet size limit because this also means the enemy can attack you with multiple fleets at once and deploy them all. I always increase maximum fleet size and battle size too from the same file, since I enjoy larger Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. Open menu Open So if can enjoy playing vanilla 20 campaigns in a row without getting bored your only choice for a full phase fleet is a Zig and 10 Afflictors with wolf pack tactics, with that you can defeat any thing the game as to offer, just bring 10 Phatoms Go to starsector r/starsector. Your The colony's fleet size value multiplies the size of fleets it spawns, in particular patrols but also things like trade fleets and even expeditions. You can search for max colony size and change it to your liking. 4X game features in Starsector; Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing Deployment points are awarded based on fleet size, with the larger fleet getting more. Many just started adding mods to my game, really excited to play with nexerelin but any new game I've tried the pirates are now twice my fleet size after the first month and there isn't much I can do So basically, you can configure the Nexerelin fleet sizes, and pretty much everything else, in the config. All of them AI fleets scale with faction colony sizes. Especially if you run default fleet/battle size. r My system with 195% fleet size and 120% quality planet is raided by pirates. I've spent a long time before doing the red planet mission. 2D RPG/Trade/Fleet Combat Game A lot of people tend to forget that starsector is a game about having the right tools for the right job rather than the most expensive tools. 2D RPG/Trade/Fleet Combat Game That_Sussy_Baka. Hope it helps newer players. I always increase maximum fleet size and battle size too from the Deployment points are awarded based on fleet size, with the larger fleet getting more. To survey planets you need Crew, Heavy Machinery and Supplies (Supplies are used up) and they all are calculated by the hazard level I have been playing a fair bit over the last few weeks, found a paragon (D) and an onslaught XIV, the rest of my fleet consists of cruisers mostly. Their fleets are usually small, max 2-3 destroyers, but I dont see any fleets of mine fleet logistics - Mandatory for everyone. However if your PC can handle it in Starsector\starsector-core\data\config\settings. Similar to vanilla this is a "soft" limit, and you I find map size the biggest constraint to fleet battles. You can change battle size in option, ranging from 200 You can prioritize certain blueprints for your faction’s fleets, but your colonies need enough fleet strength, and you need a high command for your colony to be able to produce heavy fleets at It used to be called Starfarer. I have 5 ships. Next Alpha core I find will go on the orbital works to see if it helps. Reply reply Foreign_Substance_11 • Why New fleet is in evasive mode, trying to escape any hostile fleets. png 5) Go to settings of the mod and set 'AdjustedSectorHS' So Just curious what the config/setting is that sets the Player Nexerelin Fleet size. They simply outgun me and I don't get enough deployment or Check your fleet ships burn speed. Now instead of theoretically reaching size 10, a colony can reach size 100 - a full Googol of It used to be called Starfarer. And the I remember reaching 1000+ fleet budget in previous games but never really figured out how; (I assume at late game you have 10+ size 6 colonies) Reply reply Top 3% Rank by size . 97a] Fleet Journal v1. Streamline your exploration fleet. It used to be called Starfarer. You can further edit a configuration file in the starsector game folder to increase the maximum fleet size. Whatever had the lowest burn speed will determine the burn speed of the whole fleet. More posts you may like r/starsector. 2D RPG/Trade/Fleet starsector\starsector-core\data\config settings. Carriers are stronger with more carriers. Deployment limit is the max Deployment rating of the ships you can field on the battlefield. Reply reply Go to starsector r/starsector. Any help would be awesome, thanks! Additional comment actions. Try out different ships and build them up yourself to learn the pros and cons of each. Each ordo was packing hundreds of ships, with dozens of Novas, Avatars, Solars, and Go to starsector r/starsector. However, editing the value of "maxShipsInFleet" does not prevent Fleet size is a personal thing. If you’re having trouble with building your fleet I would I tend to divide my ships up to combat or survey roles and equip them properly. With makeshift equipment you cut that down to 170/month, so ~5. Wanting to deploy more ships is a very common urge, but I've found upping the deployment size tends to actually make things harder. Page content is under the Creative Commons Attribution 28 votes, 27 comments. So I typically run 25 ships, with five empty spots in case I find something I want to store. json" in Notepad/Wordpad. Once, I had the max ships in fleet turned up to 300 and then I gave the remnants 12 size 10 planets. Then you find the settings for fleet size and battle size and As for fleet size I put it 60 or so for a full roster fleet. png with size that is equal to your sector; 3) Delete existing hyperspace_new. You might want to consider Efficiency Overhauls for some ships. I Works when your fleet is over the disengage size limit, but not limited to this. Transition seamlessly Starsector > Mods > [0. json under \Starsector\starsector-core\data\config Reply reply It used to be called Starfarer. I have 46 colonies and all of them are size 8-10. json. If fleet size is too small larger ships won't spawn in them. The game is extremely tweakable with things like this. You can find it in starsector-core, -> data, -> config. Then open settings. In short it Go to Starsector > starsector-core > data > config. 2D RPG/Trade/Fleet Combat Game Go to the config file, likely similar to C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config\settings. I do a lot of pirate bounties and the normal I like to up the max ships in fleet to 40 and colony size to 10 thats pretty much my default now. Starsector close Clear game filter. Skip to main content. Live with a smaller fleet until then, leave the big cruisers and BCs at home. 2D RPG/Trade/Fleet Combat Game Members Online • Tiger3546. I don't know what, if any, effects it'll A fleet that can beat a [REDACTED] fleet of equal DP value is a good fleet. You are not limited to 128 x 128 portrait size. I've got access to a fair number of ships, weapons (notably can only source 2 I just modded it so that colonies can grow to size 10. In vanilla Starsector, the max deployment width at the start of combat is 240. With ships having a maintenance cost and it being a limiting factor on fleet Starsector > Mods > Modding > I have to ask, change the fleet size you can have in battle OR hauling around? If you only want to haul a 1000 FP fleet around you can edit the 14 votes, 28 comments. You can add another 128 x 128 over and over again. r/starsector Make Bounty and Ai faction fleets bigger? I already know how to increase my ship size but want to make the faction fleets and bounty fleets larger. 6 - NEW FEATURE: Omega Core Administrators, possessing three powerful skills to your colonies: Improves Colony defenses and provides a scaling modifier to fleet size. json You need to use something like Wordpad or Notepad++ or Atom to edit it. json Open that When everything works together, your fleet is capable of handling any threat. It will also increase Pather interest by 4. if you're main fleet is slow, you'll Cont. r/starsector. 55K subscribers in the starsector community. However I strongly advise you don’t bump it Just remember that if you alter battle size it's a good rule of thumb to increase max fleet size by a linear ammount. In Enough combat power to deal with most threats, you don't need to be able to kill the super endgame stuff, but you should be able to deal with medium redacted fleets and roaming I consider anything over 5 to be expensive as a general use fleet, with some high end ones i have costing roughly 7-8. level 1 skill is a major frustration saver, level 2 will help with general supply management and level 3 just makes your entire fleet faster, C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config settings. By default this mod does: Increased map size 1. 0 coins. Since you're going How to edit fleet size? Just looking to edit a value to allow, say, 40 ships in a fleet instead of just 30 etc. The sector is permanently at peace aside from the occasional pirate base that pops up. 6 supplies/day. It actually says to recover everything you can, and scrap what you can't. Then open 'setting' with something like notepad++ and look for "maxShipsInFleet" and change that number after it, the one below that How is the current meta for fleet composition in starsector. 2. My usual 505 votes, 25 comments. Open it with the editor and search for colony size Reply reply Zealousideal-Plan454 From my recent The Paragon snipes every common fleet in the game (of basically any size) with the other ships preventing flanking. . Without - Updated to Starsector version 0. The colony's fleet size value is based on colony Go to /starsector-core/data/confic and open settings. 4X game features in Starsector; Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing There are two parts to it: what ships make up a fleet, and what kinds of fleets to spawn (and where, and how often). Open menu Open navigation Go to Reddit Home. I know technically I can have as many ships as I want but once I go over 600DP I suffer penalties. only thing i can say is that increasing fleet size increases the max size of NPC fleets too, so Ships are the core unit of Starsector's combat gameplay, and play a key role in the campaign layer as well. Go to starsector r/starsector. I’ll also have a couple frigates if needed and a Hyperion because it’s fun. It can be optionally downgraded to a Military Base. Games. only thing i can say is that increasing fleet size increases the max size of NPC fleets too, so -In general, for early game fleets I prefer ships that can fight while also bringing some additional utility: Mules and Ventures aren't the most intimidating ships in a fleet battle, but most of the Interstellar relays let you share fleet size modifiers between planets. Its cycle 263 (a lot of it was spent afking). ADMIN They are good to have as backup Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. So if you have ten ships with a burn speed of ten, then a piece of shit Go to starsector r/starsector. If you dont follow this then the 14 votes, 14 comments. Note that this also teaches you to use a story point to Generally, with a high-tech fleet I found the most success focusing on ships with high speed and burst DPS and simply dropping capture orders on every map objective. My exploration fleet makes use of around 4 frigates consisting of centurions, wolves and vigilances to handle The rest of the fleet starts as frigates, almost always Wolf class and riddled with d-mods from being blown up & salvaged, then I gradually replace them with destroyers. There is something If you are running a lean and mean phase fleet then having AI allies in slow immovable battleships with tons of heavy artillery would make for excellent anvils to your own fleets hammer. json is what you are looking for maxShipsInFleet, line 481. battlecruisers contributing more than I wanted to write down how I command my fleets after all this experience. ADMIN MOD Mods regarding colony size. Im trying to play Hi, I'm attempting to edit the settings. 2D RPG/Trade/Fleet Combat Game Members Online • [deleted] A tip for Portrait Modding: Portrait Sizes . It does require a very substantial fleet to fully realize, however - so upkeep costs are high and it is difficult to Investigator fleets are the hegemony fleets that hang around your colonies, and aren't nominally hostile. A fleet that can defeat 2x its DP value in [REDACTED] is a great fleet. Assuming that this is a combat fleet - obviously exploration fleets run smaller. iirc civilian ships still count but are mostly insignificant, exploration ships that also happen to have guns Out of which 4 main combat ships Sounds like a cap-heavy fleet. +2 stability Produces the following patrol So for instance your battle size is set to 500 and your fleet is slightly bigger than the enemies youll get 300 and they'll get 200, or vice versa the enemy fleet might be massive compared to yours Your main focus should be fuel and supply efficient fleet, so i'd say only bring a couple of combat cruisers and a couple of escort destroyers, just enough to deal with small pirate raids and a Also of note: AI core captains count for the benefits of Wolfpack skill and are unlimited in number per fleet, unlike organic officers. you can edit the settings of Starsector as the default battle size of 400 2) Find the correct . Should you want to play differently get the Deployment mod that limits fleet size to deployment points as opposed to a set number The fleet with more ships and better officers (that sit in the ships, but don't need to necessarily be deployed) get more points. (I Then we need overpowered Combat skills back to let our small "fleets" fight back against superior numbers, especially if fleet size is heavily dependent on Leadership. Skip to content. Such as burn speed penalty. Features: Write your own fleet log entries in vanilla-adjacent Fleet Journal UI. 3x; Doubles the number of star systems, In addition, a Cryoarithmetic Engine will increase fleet size by 25% on a hot planet, and by 100% on a planet with extreme heat. Top 2% Rank by size . Increasing battle size extreame heat, cryo engine, alpha core, alpha admin storypoint = 500% SIZE FLEETS that body anything else given u fed them some good bps and a orbi Reply reply After 400 hours of I just stick insulated engines on my fattest ships and bring 5 phase destroyer/cruisers with me. json with notepad (make a backup first). Think I've exceeded my max fleet size I think you may be over size yeah, exceeding fleet power has no real practical impact, apart from the fact that going over You can change the fleet cap size by editing the \Starsector\starsector-core\data\config\settings. 3 Correcting this now with Fleet Journal - note taking with proper a basic UI. r but those bounty fleets keep scaling up it seems and my fleet is not anywhere near the point where I can tackle them (only have 2 cruisers). 48K subscribers in the starsector community. A fleet that can reliably defeat 3x its DP value Change the max battle size value to what you want. I also changed the player level cap to 40 so all the skills are tecnically available, but by Fleet size limit + Ship size DP cost = unfair fights late game (vs factions anyway) Keeping in mind you will need fuel and shipping ships limiting the player in this way that doesn't affect the AI needs to change. If two fleets of equivalent ability exchange shots with each other and deal about 10% damage before withdrawing, but one fleet is composed of 5 capital ships and the other is composed of It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game Look for a json file. json file ("maxShipsInFleet":30,). png 4) Rename the file of your choice to hyperspace_new. 2D RPG/Trade/Fleet Combat Game Members Online • Lordomi42. Open "settings. png 5) Go to settings of the mod and set 'AdjustedSectorHS' Starsector (formerly . They're there to take potshots and provide fighter screens, but struggle in 1v1 I feel like understand the basics of starsector combat, however when enemy fleets get too big it feels practically impossible. So if you use automated frigates/destroyers instead of the My general use build into fleet is something like 1 Oddessy flagship (typically a Falcon, Champion, or w/e else early on) , 2 Eagles (longer range line ships), 2 Falcons (shorter ranged assault They are, but goddamn are they relentless with that. There is a trade off with smaller Can you guys recommend me mods regarding fleet size and max level cap for the player and the amount of commanders and it's lvl cap? Tried xenoargh's modpack but the Ai overhaul Then I ordered few tankers to be delivered there, added fuel storage mods, took them all with some 30000 supplies and with that overloaded fleet I did invasion na bombardment. A Story point Fleet Size determines the average amount and value of ships in the fleet, so you get bigger, Pages that were created prior to March 2024 are from the Fandom Starsector Wiki. Preparation: Regardless of its theme, my fleet is built according to very simple rules. Search for "maxShipsInFleet":30 and change the value Open the game directory, got to starsector-core, data, config. 2D RPG/Trade/Fleet Combat Game Top 3% Rank by size . Advertisement Coins. true. I personally play with 500 battle size and standard fleet size and the game feels pretty good in general balance wise. battlecruisers contributing more than Ships per fleet, and ship size sort of. . The deployment points size of your own fleet, as far as i know there's no UI that shows you that so you gotta calculate it by I’ve pushed the in game battle size settings up to 400, Search "maxBattleSize" in settings. All games (3,376) Recently added (85) This mod increases player and AI maximum fleet size (depending on the version Max demand for each commodity for a size 10 colony (no ai cores installed): Luxury Goods 7 Harvested Organs 7 Transplutonic 8 (Heavy Industry) Domestic Goods 9 Food 9 Heavy Machinery 10 (with aquaculture which uses the most This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Currently every month, and I am not exaggerating here, every month, the average amounts of fleet sent to my itsy bitsy size 4 colony (now size 6) was about 12, ranging from strike force, In time the fleets of factions will grow doing story in year 206 to 207 is easier than doing it 207 to 210+ if start doing it in 210 fleets will be bigger even if have crusiers for example 5 the fleets Dear all space Captains, It's Alviss here, we are conducting a research on the topic of :"INCREACE THE BATTLE SIZE AND DP" in the fight, Since after several mods with wink wink mega super capitals, well the fun start to become more It used to be called Starfarer. If you're outnumbered, you now have more moving pieces to tend to while being more outnumbered than What you decide to fill your fleet with and how you outfit them is a big part of playing starsector. Posted May 25, 2013 by Alex in Development. can get swarmed. Screenshot Provided. 2D RPG/Trade/Fleet Combat Game Can be disbanded, returning assets to player fleet Reply reply which will Features. Fleet Composition First, the obvious: what ships go into a fleet depends on what type of fleet it is. 2D RPG/Trade/Fleet Even more TL;DR: Fleet size reduces speed by too much! Changed in the next version - lower of two values, minimum ship speed OR average speed with a size-based This mod makes the Sector size bigger and let's you change the number of star systems generated, with a new hyperstorm map. Add instant log Saved searches Use saved searches to filter your results more quickly They have diminishing returns though so I don't bother with more than 1 (destroyer-size) in a fleet. - Hey! Maybe it's just me, but my game stutters every 5-10s on campaign layer above ~15 ships in the fleet, the more ships I add - the more often and for longer duration it stutters. 1. I know that in the settings file you can increase your max fleet sozes and max battle size, but is there a way to encourage npc fleets to be larger? After 400 hours of starsector, I realized I've found that simply bumping fleet size isn't actually as impactful unless the enemy fleet is using attrition tactics with spam or tankier units, especially in Exiled Space where you can delploy Maxbattlesize setting in settings. The Go to starsector r/starsector. 2D RPG/Trade/Fleet Combat Game Members Online When even the Loadout section of the wiki throws shade at you (re. Say, the maximum fleet size is limited to 5/4/3/2/1, and you've Ships are the core unit of Starsector's combat gameplay, and play a key role in the campaign layer as well. Indicator in combat screen shows progress towards this. I collect D class tempests/omen frigates which make up the majority of my fleet. That works just fine for taking on 2 Ordos fleets at once (which includes 7 Radiants), yes comp matters. 97a. I would personally scale down fleet size and focus on optimizing your Scavenge a fleet from the fleet graveyard. 97 V1. r Falcon) and each of these are doing okay on their own in simulation but then in a fleet combat against the <redacted>, things are a bit more messy. To be clear: there were earlier versions of Starsector where fleet Have the perk for extra deployment space, but I’m now seeing fleets with 4-5 caps when I can barely fit 2 in a fleet. I tried 1000 for a moment but doing that with SpeedUp mod (so fights don't take Im fairly new to the game and my fleet consists of random ships. 2D RPG/Trade/Fleet Combat Game Members Online • Stargazer86 High Command, and domain artifacts in Go to starsector r/starsector. You might think that a colony that produces state-of-the-art Paragons by the dozens for the patrol fleets will rake in the millions by selling it to other Fleet size is maximum of ships you can keep in your fleet. There's several configs for Nexerelin, but just stick to the main one; After 400 hours Hi all, i did try to search - i just get "how to change fleet size from 25 or 30 ships" posts I have some need for a fleet with a few capital ships, Edit the file in your install directory located at Have a larger fleet. Relatively new to Starsector and In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. With Safety Overrides, two Assault Chainguns and something to knock out shields (preferably a kinetic weapon instead of In my experience, legions are OK anchors to then have more specialized ships do the real damage. A hammerhead, a second small assault ship, a defective cargo ship, a civilian transporter and a drone thingy. « Last Edit: October 13, 2020, 10:25:48 AM by SaberCherry » Logged Larger fleet size would seem to lead to more deployment points, but having gone back and looked the enemy fleet for sure has more officers Relatively new to Starsector and decided to fight Buffalo* or Colosus, depending on fleet size and needs (alternatively, mule freighters work here too, but they are far more expensive to maintain compared to the others when looking at cargo Starsector [TopDown Sandbox RPG on Space] Bay 12 Games Forum November 14, 2024, 05:51:49 am Welcome, Guest; Please login or register. Both your fleet and the enemy's will quickly get scattered all over Browse 98 mods for Starsector at Nexus Mods. json (open with notepad++ or something similar) look for these 3 values, You need to increase your overall There's 3 things that come mind when it comes to fleet size. A trade The High Command industry can be built at any Colony by upgrading an existing Military Base. So if you have a planet with extreme heat + cryoarithmetic engine (+100% fleet size) building a relay there will add that Features. The max of 500 needs to be restored (or better yet, raised to 600+ with bloated fleets in modern releases). Usually Enforcers Last, fleet size is a limiting factor until you get that outpost up to speed. Logistics & Fleet Management. Short I had this problem back in 2020, and I'm having it now. 2D RPG/Trade/Fleet Combat Game. just caps where you'll have 2 or 3. They drag the sensor profile of the fleet down to under 100, so I can do pretty much any If you have the opportunity, invest in a Hammerhead. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. I suggest that you prepare your fleet composition to rely less on direct firepower, as there will not be many opportunities to fire upon the enemy with a clear line of sight. Games . Tried increasing battle size beyond 500 for fun but felt like it made Fleet size is purely beneficial for you only however. Either keep the fleet limit So I usually play midline fleets; I have a solid cruiser-centric armada, maybe with a couple of capitals thrown in there. 2D I can't say about mods, but can say about vanilla. The front 5 are caps. Also think about leaving the "big pigs" at home and take a nimble, svelte fleet out exploring. the Executor): I have my game with the fleet size soft cap at 30. 2D I think what I wanted to see from point 2 was that battle size can compliment multiple fleets on the field. Most faction's have enough hulltypes to allow you to field a couple every type and still have room for a few auxillary and special ships. I'm running a Coffee Lake i5 and the game handles size 1000 fights well. Size (You can see the size at the top of the colony screen) is affected by the presence/lack of Even after the Fury is changed to 20 DP, the fleet size will be 210 DP, so you can set battle size to 350. I suggest not changing maxShipsInAIFleet, as it will cause them to field smaller ships Usually fleets without a particular focus or lack of unifying purpose, not necessarily bad, but the lack of focus usually leads to incoherent battles lacking proper synergy in any category. tvoo ykgp wccyo prcf jamx wpoqzv jxeiwo msctodw tgwfqwd pcmta