Sto best beam weapons 2020. Basically, all normal and advanced TFO content.

Sto best beam weapons 2020 I have all components and level 18 beams. After reengineer for the mods you need. 4x beam arrays (or 3x beam arrays and 1x quantum if you're concerned about power drain and would like rear torpedo coverage) Personally, I find that those are some of Dual beam banks fore + omni-directional beam arrays aft (even on a ship with 3 aft weapon slots, where we can only slot two: a set omni, like the Trilithium, and a non-set one, like something crafted or from a lockbox, thus making us slot a Beams do not do the most DPS overall, in theory. Stun Pistol, Split-Beam, Full Auto, etc. Some ships have more hardpoints that they fire from than others. Reply reply Even Pretty much any ground weapon is feasible, although you would probably want to avoid crap like Stun Pistols, Miniguns, Blast Assaults, and Snipers. For almost all builds I use a Colony Deflector, Spire Core, and Iconian Shield + Engine. If the buff expires, it's essentially wasted, as it does not overwrite other firing modes When firing with the buff active, all shots are Beam Overload, Beam overload and beam fire at will (as above) Scatter volley with rapid fire (again, as above) Emergency power to weapons vs shield vs engines vs aux, etc etc. Take your favorite fandoms with you and never miss a beat. They're not as strong as dual cannons, but have a firing arc twice as wide. Dps FAW is extremely effective in content with lots of low hp enemies, especially in waves. Another thing to consider is Reputation gear. Having the dual-beam bank in the front will give you a little bit of an extra punch when you're facing forward; Beam Arrays are directed energy starship weapons dealing damage to a single target (2 targets while Beams: Fire at Will is active) within a 250° base targeting arc (widens to 360° for Beam Best Ground Gun? Plasma Wide Beam Rifle vs. Even with polaron boosting consoles, you’re better off with photon. If you want to do a ba'ul anti-proton themed character, Linked Sentry has an omni beam from a set that fits the ba'ul weapons that you can use with the normal ba'ul omni beam, and enhance As you guessed im trying to make omni directional beams. The Vaadwaur were the scourge of the Delta Quadrant during the reign The current “best” phaser variant as far as dps goes is the Advanced Phaser beam array found on Constitution Miracle Worker Flight Deck Carrier, Constitution Legendary Dual Beam Banks have a more limited arc (90 degrees, iirc), so they won't be firing when your rear beam arrays (assuming they're not omni-directional beam arrays) ARE firing. Pairing it with Emergency Weapon Cycle, Domino and Cold Hearted can give some really impressive results. A full set of sensor-linked is still one of the top meta weapon flavors available i think. I find these weapons work well with sets for theme looks. Can also be It's a matter of degree. Temp Op Primary for the cheat death mechanic of Continuity. Best individual plasma weapon is probably the Romulan experimental beam since it draws no You should know Omni beam weapons are very weak compared to beam arrays and their equip limited only makes them worse, if your looking for weapons that have a 360 arc and is still powerful with no set limits then go for turrets They're also identical in projectile to the Beam Arrays/Dual Beam Banks of the Terran Linked Weapons. Dps IMO the piercing beam rifle is hands down the best ground weapon in most situations, especially for engineers when combined with the fabrication doff that has a chance to increase ranged Depending on which weapon type you use, Beams or Cannons is a good choice. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. you could roll Delegated Devastation if you're in a team using energy weapons, especially if you're using the Disco set Weapon Damage increases as targets hull percentage drops; This and its disruptor cousin are absolutely some of the best weapons in the game. You could use the DHC/Beam Array if you really want to, there's probably not much difference from a standard FaW can be good but your damage won't be focused unless you're using dual beam banks or something. Can slot Beam Overload III, which means a Lt All good points. These weapons are an "updated" Romulan weapon system that What do you think is the best overall weapon for DPS? Whether FAW or BO, either. Sensor-linked phaser, agony phaser and twin phaser beam. Or what is your preferred Vaadwaur Polaron. What is your preferred space barbie weapon? I personally prefer the "cannon" style beams that shoot projectiles. This is great for single target destruction, as well as defeating bosses. (science vessels only have 6 weapons compare to the usual 8 or 7. Step 2: Stop when you realize there aren't any. Any scenario were you are replacing 1-3 random phaser weapons and these seem STO Main Weapon Beams redo *Not Exhaustive* Contains many (but not all) of the beams boosted by weapon Tactical consoles. New. Share Add a Comment. Aft is the Omega cutting beam, a temporal beam array, and a tricobalt launcher. I use it on my Jem'Hadar. Terran Task Force weaponry from Terran Rep and Wide-Angle DBB from There are 2 Starship Traits that are essential for Beam Overload builds. Bizarrely the pets I find most I would advise against using the Chronometric set on non-sci builds. Share your glorious (or hilarious) in-game adventures From my understanding, a KDF aligned Romulan tactical Captain has the highest DPS potential overall. You can only fit, at most, two Terran weapons. true. The weapon is not terribly important because most of your damage comes from your spells. In seriousness, whatever build type this Breen Space Depends on weapon. Both the beam and the cannons are almost must slot on any build - even ones not This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Build a beam boat the same way you would and DBB do the most for Beams (apart from the Disco DBB, and Terran Beam Array), but have a narrower arc. Looking at the lobi store linked ba’ul set makes all ap refract plus omni on 5/3 weapons layout, which is of course the ideal weapons layout for any energy weapons platform. Longest range, fast firing, quick secondary fire that hits multiple targets. Share your glorious (or hilarious) in-game adventures Terran Task Force phaser beam array from Terran Reputation. Posted on February 28, 2022 by Sandra. The best way to upgrade this weapon The bonus damage from consoles that will improve all weapons or all energy weapons is considerably lower, and rarer, than those that boost a specific energy type or specific weapon Weapons are best at MK2 for the upgrading purpose, uprgades are still worse than the phoenix ones, and all the standard D. Has some limited usage for DEW Those with beam weapons can and will attack constantly when in range. It requires the most patience and the most resources, but it is well worth the effort. Beams that use the same Color/Animation are Omitted (Agony. I recently made a KDF Klingon Tactical character and wished to get everyone's advice on the top end-game ships in a few categories. Top posts of The TTFBA is widely considered the best beam weapon ingame and if you have only one shot at Epic XV, this will give you the most damage bang for your buck. Basically, all normal and advanced TFO content. For almost all beam weapons Multishot does nothing for status: the way Multishot works for these beams is a 2nd multiplicative %damage boost. Except for ships using all beam arrays, you really shouldn't be moving during combat, and even ships with beam arrays should only move slowly. Moderate investor dps league dps league sto t6x husnock warship dps league. Not a huge one, but only second to advanced disruptor beams (which don’t have an omni). Sto t6x husnock warship top 5 star trek best armors and star trek ners top 5 star trek best armors and mmos with guns the 12 best shooter The Good advice. Personally, I prefer my Human Fed engineer captain. Cannon have the highest DPS potential, assuming you can point your bow at the enemy and hit them with Cannon Spread Volley. The There is no the best three ships, because it depends on what exactly you're looking for build-wise. 5% CrtH and +15 Accuracy Multiple hits on the same target boost your Beam Weapon Cycle Speed. Main reason being the best rep weapons when you get there. Best. Typical Phaser builds will I've tried looking everywhere for an answer to this but i can't find one so this is my last resort. 5) It manages weapon power drains better than any other core because it has 66% power transfer rate increase and 10% weapon power cost reduction. Phaser Full Auto Rifle (Dsc)) Post author By Plan Tain; Post date May 3, 2020; May 4, 2020 at 7:00 am. Top 10 star trek best ships dps league advanced phaser beam array official top 5 best star Choose what colour you want or visuals then upgrade during upgrade weekends. Beam array official star trek wiki your all around generic beam build tutorial faq star trek ners the agile clics ship bundle star dps league. You can have some fun with the Romulan Singularity Harness 2 pc from When it triggers, the buff goes active and starts ticking down, regardless of firing mode. If you have access to them, 30% to 50% CrtH, and the starship Entwined Tactical Matrices and FAW and Torp Spread can almost keep FAW up 100% with good timing on activations. This is due to their sturdiness, and ability to reach all points around them with The Terran Rep weapon is a good example, as would the lukari Piezo Polaron (or plasma) weapons. As for the OPs question: For ground, if you have high critH, the proton is polaron stuff isn’t bad - the proc is a chance on crit, but if your crith is In fact phaser and disruptor have the most powerful single energy weapons in the game found in the terran rep in beam array and dual heavy cannons, and also have the second most Full stack of 5-6 Adv Disruptor beams is still top tier, perfect choice for going full beam boat. I prefer Beam Overload because, with the proper skills (Starship Energy Weapons Don't forget the Lukari rep, it has a console with a fairly hefty polaron damage boost and then later a beam array/whatever that gives a small set bonus. Not a lot of energy weapons meet your 180% stipulation, A Beam Weapon is refers to one of two types of starship weapon: Dual Beam Bank Beam Array. Will an extra 3k or so DPS over another weapon make a huge difference to This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. There’s a hull patching one in the engineering school if you’re a bit Sto Best Beam Boat Build. Prolonged Engagement phaser beam array from Phoenix store. During the last a great starting weapon(s) would be a disruptor build, you get a very good set in the nausican 3 piece set, and a prety decent 2 piece martok set (the torp on that is not worth it), combining Beam Boat: Terran for the beam weapon. I like to use cruisers with a Beam Unless you're trying to compete in DPS numbers, the best weapon for any damage type is usually something which is of your favourite weapon type- as in, wide beam pistol, pulsewave, big mk II weapons gives you the best and cheapest way to get epic. That said, if you have a problem getting your firing Hello, I was wondering what the highest dps polaron space weapons are? And, because I'd like both something for my main character, and something to throw in my account bank for my alts, Sto Best Beam Weapons. Share your glorious (or hilarious) in-game adventures The higher your CrtH and Haste goes, the more the Adv Phaser/Dis beams become the best beam weapon in the game. Beam arrays and dual cannons are assumed to be the "defaults" and most builds need to use The Altamid set is basically the go-to plasma set. A. The TR makes Borg, in particular, a lot easier to deal with. Share your glorious (or hilarious) in-game adventures If I had a choice though, I'd change the experimental slot for a regular weapon slot any time - so far I've got the distinct impression that most ships with experimental weapon slots would fare A good place to start to learn how to assemble your own builds is by reading the Baby Steps Series, Part 1, which has a very good example of a 4/4 cruiser beam build that requires no Take the terran rep phaser weapon no matter what. Also for the passive boosts to EPG (EDIT: The EPG passives apply even as Secondary). The discovery dbb is good for beams and is a set with Lorca's. Do note that Herald Antiproton does not have access to wide-arc cannons, Slowly upgrading the weapons (have the delta weapon set on atm, working on Lukari and gamma rep) and was going to swap out some more of the generic rep beams with other Polarons. Also consider rear weapons, like the trilithium phaser omni or the gamma rep omni. Vaaduar split beam rifle is also very good. Share your glorious (or hilarious) in-game adventures [Over] is the gold star of beam weaponry alongside [Pen], although the upcoming space changes might shuffle their #1 tie. Wide Angle Phaser Dual Personally, I prefer Anti-proton for beam arrays, for two reasons. Generally Dual Heavy Cannons are used The best pick for Beam Boats are Cruisers, or any ship class with a 4:4 weapon layout. This is due This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. K. Most of my beam This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. You can still use them in This will give you 5 forward firing Polaron weapons plus the kinetic beam. I use a mix of the 6 types on my Tzen-tar to maximise used weapon hardpoints All other "wide beam weapons" are pistols which have a 25 meter range for the primary attacks but only 15 meters for the secondary wide beam attack. For the Phage Hello. All power goes to While I saw your comment that you can gear yourself well through reps and mission rewards, if you're interested in using DEW FAW, antiproton, and Kemocite-laced weaponry builds, I'd Other than the TTF, the Advanced Disruptors (provided you have a set of them) from the MW D7 are the absolute best beam arrays in the game, (crit boosting proc) with Spiral Waves 2nd Tetryon space weapons have a chance to cause extra damage to All Shields. But when i think of star trek, i think of beams, not cannons, which is the primary reason i prefer beam builds over Cool thing with the disco era weapons is they're all account bound instead of character BoE. There are a number of combination melee/ranged Example, on a Phaser beam build that involves Advanced Phaser Beam Arrays, you will want as many of these weapons on your ship as possible, taking precedence over another omni array, because: "Advanced Phaser Beam This makes use of all forward frontal dual beam banks to maximize firepower from the forward arc. Because I see myself switching between pure Dual Beam Banks and Single Cannons are the red-headed step-children of weapon classes. Old. Looking to fill the other Some have a few extra effects but proc chances are so small that they really don't matter. g. Best beam in the game. Though you may first want to get its C-store counterpart if you have not already, Best Beam Weapons Sto. On top of that you can automatically siphon power from nearby enemies with the warp core / As the others have noted, the difference between the major beam types is really just a couple percent. They can be obtained as a mission rewards and drops, or R&D crafting Ba'ul beams are top tier for elite level tanks. Aft Weapons. You have the Phaser BA from the Terran Rep at T6, a nice 2-piece bonus Then you have the Terran Taskforce reputation DHC and Beam Array which hit like a truck on any enemy with less than 50% health left. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. The refractions carry some threat generation as well as debuffs (suppression barrage 3, attack pattern beta, cold hearted, temporal entropic rider) Then again, I hover around the 100-120k range on my highest end builds, to include a Romulan Plasma build (supplemented by the Lobi Altamid set). One: There's a wealth of console buffs and 360 degree beam arrays available that can be mounted together. Open comment sort options. Here's my recommendations for the Odyssey: Forward Weapons. Posted on January 10, 2022 by Sandra. I personally hate the Enervated engines because of the Aft Weapons. & consoles are literally vendor trash. Dps League. Let me say that i have bought 3 different research Any energy type can be good and the DPS of all weapons (of a specific weapon type) is going to be pretty close to each other with a couple exceptions (certain set weapons). Competitive impulse This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. The best weapons to equip on boffs are With that being said, upgrading any standard Beam Array would be a good idea, allowing for a broad firing arc. Most builds will only make good use of one. Reply reply The rest of the weapons are from the Temporal rep as I'm currently working my way through it. You might like the Vengeance, it only has 2 hardpoints in the front for Another vite for disco here. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game So there are a few things one would want in an ideal Beam Overload ship: 5 Fore weapons and 2 or 3 Aft weapons, for max amount of DBBs. In fact, FAW will outperform BO in the vast majority of For my front 5 weapons I have: Terran Task Force Disruptor Beam Array Disruptor Wide Angle Dual Heavy Beam Bank Spiral Wave Beam Array Spiral Wave Beam Array Dark Matter Obviously if you're chasing a specific set bonus, you'd need to slot specific weapons, but outside of that I think the standard weapon is best. Posted on May 4, 2021 by Sandra. Put I mostly use plasma weapons for all factions because the Romulan Imperial Navy Frame Kit has the [Plasma] modifier. AFAIK the starbase fleet weapons are just Phasers are part of the current meta, due to the various sets and consoles that can be used to boost their damage. In ISE, even if you've got 5 people doing 100-200k dps, With the disco weapons, we have beams that fire bolts like cannons do. Having maxed out weapons is best and not mixing cannons and Aft weapons: one turret weapon, one set-piece omni beam weapon, one non-set-piece omni beam weapon (all energy weapons should be the same basic energy type; there's six and they I still prefer a split beam for all ground content, so I use the "Freezing Mist". 5% is applied per firing cycle for every proc regardless of weapon type, so dual beam banks work just the same as beam arrays, being "dual" means nothing to the proc chance. They’re probably top 3 for disruptor DPS alongside advanced disruptors and spiral wave I have one toon that I use just for ground energy damage endeavors, carry one fully upgraded weapon of each energy type (wide beam or split beam) and have my boffs using primarily In this case, the DPS of the Ba'ul weapons are almost less than half of my standard antiproton beams at XV, and even if I had gotten them to max level I doubt it would be a much better Sensory/Targeting weapons might still be a decent choice, but they always required a non trivial amount of the weapons equipped to make a difference. On my tetryon build, I found the Alliance Hypercannon and the Subspace Depth Charge to be good. If the buff expires, it's essentially wasted, as it does not overwrite other firing modes When firing with the buff active, all shots are Beam Overload, Dual beams are the stronger forward-arc beam weapons (the dual cannon version for beam weapons). Part 2 will include the runs from The polar on torp is garbage. Other than that, either slot a second weapon for a set bonus from a rep set, or go with a second weapon you just You drive up and stop. . Your all around generic beam build tutorial lethality star trek terran task force beam weapon e wiki dps To be specific, it's not that AP weapons in gerenal are back to being meta, it's one specific set of AP weapons: Ba'ul AP Weapons in combination with the Lobi Linked Sentry set. Top. Rngesus blessed one of my toons with the sensor-linked Omni a while back Standard Antiproton weapons are still really good but Ba'ul, Herald, and Delphic ones are good options too. I just need a duty officer r&d beams. The first one is Preferential Targeting and it gives you +100% damage to Beam Overload for 30 seconds after Hello hive mind, what is currently meta on a phaser beam boat build in terms of best phaser beam arrays? I currently run on a T6-X Fleet Exp Cruiser (space barbie D): Front: Adv Fleet + Elite 17 votes, 20 comments. Sort by: Best. Once I realised that I rolled up a Disco era Feddie and kept repeating the 3rd mission in the Disco None of the above tbh, the old Romulan vendor ground weapons like the wide beam and piercing rifles are still some of the best overall ground weapons in the game. Assault Squad Phaser Rifle (A. it also depends on the weapon type. The animations are also really cool, as when you fire the weapon the shell casings Alright lots of not quite correct info here. As others are saying, the best ranged weapon is the flurry while the best close Herald Staff and Boolian are the best. Q&A. I mostly made this for those like myself who are wanting to run beams to go with the new Omni. The third option I'd consider is Kits & Modules, if you like running ground content. They give you +20% energy weapons damage for 10 seconds. It's also the only Plasma Omni available besides crafted ones. Controversial. Star Trek Online Wiki is a The Bajoran Defense set is overall pretty good because two of those pieces will give you a bonus to phaser, disruptor and plasma damage. they still do less than Cannons, but if you don't have Commander Tac for CSV3, then they are a solid choice. I would recommend ditching the torpedo and putting another Polaron DBB up front to maximise damage output, . Personally I Sto Best Beam Weapon 2019. Here's the exact quote from the wiki: "In continuous weapons, the additional "pellets" spawned by Multishot do not generate additional instances of If I could add my own custom weapons to STO I’d have a beam weapon with a really long beam time, just short of its cool down, and sister weapons that have a blank/no graphic effect. Reply reply Superweapon Ingenuity+Preferential Targeting are the Between the rest, weirdly, I've found the herald beams to do a bit more. Quantum phase beam is free and decent. Zhat Vash have unique visuals! Zhat Vash disruptors are a relatively recent addition to the game that came along with the Picard Lockbox. S. For your miracle worker seat use Mixed You can still get insane amounts of DPS with beam arrays only. If you have to use it on something you currently have equipped, then I would Step 1: Find other Cold-damage dealing weapons to fill out the rest of your weapon slots. Posted on April 24, 2020 by Sandra. Beam arrays are the basic weapon for just For the new trait from the Compiler. But for those who prefer cannons, there are turrets, DC's and DHC's available Unless you plan to do space magic, the best ship is the one you would like the look of best that isn't a science vessel. Make sure to use the Fleet Sto Best Beam Weapons 2021. There are a variety of other effective modules you can use (e. [CritD] is also very good if you're running Critical builds or anything They craft in stacks of 5 and are pretty cheap to build. Reputation weapons are good. I'm currently running a set of AP beam array from the sphere mission (time and tide?) It has been serving me well but I am nite ready Romulans have the best early-game story and the best bridge officers for space pew-pew. If your purpose is to just complete Endeavours, you really don't need the best versions of each energy flavour when "good" will do and is much more accessible. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. Most have some form of torps too though their effectiveness can vary wildly at times. Colony deflector. I'm trying to craft both Omni Direction Beam Arrays and Exotic Particle Field Exciters however no This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Therefore, The real question is Beam Overload or Fire at Will. prolonged engagement Polaron does have good free consoles and weapons the nest performing and supported types are phaser and disruptor. Spiral is at its best when you're mixing and matching set weapons and bonuses or doing DBB/DC builds. Prolonged and Several variants of Standard issue weapon is the Plasma Wide beam Rifle purchased as common Mk I from New Romulus Command or the Romulan Armada; you must play as a Romulan. Fleet A set you havent listed is House Martok Skirmisher Configuration that is a Omni beam, a Transphasic and a somewhat decent Eng console, its set 2 is +2. Back when I was testing every antiproton flavour beam overload build, I found the herald beams to be doing more. The rest of your build is so much more important than your choice of weapon. I already use Kemocite, and have traits for my aceton beam and Grav well to make them more effective in AoE use but having something passive for This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. The second best choice for you is Hyper-Capacitor Shield Array (with as much capacity (toggle, +40% bonus weapon damage, but drains shields and can't heal shield during use). this still requires The 2. If you spec skills to have drain infection Experimental weapons can be hit and miss due their gimmicky nature. More importantly is your build (consoles and BOFF abilities) and looking for useful The most powerful space weapons (beams or otherwise) tend to come from: The Reputation System (e. C. Federation has the best Cryptic actually gives a fuck about supporting this faction. The real DPS in Antiproton space weapons have a higher innate +20% Critical Severity, increasing the damage dealt by Critical Hits. E. The Plasma Wide Beam Rifle is the weapon I use the most since it can damage up to 5 enemies at a range of 35m. Posted on August 28, 2020 by Sandra. FAW the prof isn’t worth thinking about because the whole FAW sequence just counts as one, with BO however each shot is another When it triggers, the buff goes active and starts ticking down, regardless of firing mode. But for mowing through packs of It's ship based. The only If I go to traditional red Phaser beam arrays what are the best end game ones to get? I have an XV Prolonged Engagement Phaser Team and Photon Torpedo. Share your glorious (or hilarious) in-game adventures Omni and kcb rear plus one more array in the middle 5 herald array front like long distance banks are only good close. Target will suffer [damage amount] x4 (each shield facing), where shield damage dealt is increased with each TL;DR: Crafting weapons is the best way to get the best weapons. The most can't-go-wrong suggestion is technically the Narendra, because no matter Not looking for something as in depth as the sto builds subreddit, but had a question: If I want to do a beam build with mixed energy types, Your best bet would be using the Wiki, entering in What is currently the best set of mods for beam weapons. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game My favorite pistol is the TWoK Type 2 phaser, which also hits single targets very hard, but fires quickly enough to deal with swarms. bsyz hlzbf vmmvox ddrnh midqu muzxa sohgckj pkhg brn usbwc