Unity included dlls size 3 mb 25. Unity3D has quite a large footprint itself. 2% Included DLLs 3. 6% Meshes 11. 0 May 31, 2015 · I build my project it is simple not much textures also but it takes 18. This is usually the default, and it also limits you on what parts of the . 2% Sounds 9. Can you share the project or create one that shows the same problem? Aug 5, 2011 · Hello! I have a little problem with the file size of my android game. 4% Scripts 98. 0f5 Having the following asmdef in my project { "name": "Plugins", "references Mar 21, 2015 · The build size reported in the editor log doesn’t include any assets in the /resources folder, or audio streamed from disk, or the actual . 7 mb 1. 7% Jul 4, 2013 · When building a player (Desktop, Android or iOS) it is important to not depend on System. Net and System. This Feb 21, 2017 · This is what my build log shows, my apk size is 130mb and it should be 60 or something, does anybody know where this issue comes from (i have enabled only ARMv7, with both it has like 6-7 more mb). Unity does not include System. 0% Shaders 9. 6 mb 3. Jan 25, 2019 · Hi guys, I am developing a game where I use only UI, and you know that the build size for a Unity empty project is huge even with an empty scene. 4% Scripts 662. 5 mb 100. 1% Levels Oct 21, 2017 · Hi, I was wondering if someone wants to build its game only for a platform (for example iOS) why should he include all the dlls for other platforms (Tizen, WinRT, Android, etc) from package import! When I removed extra platforms store’s dll, I ran into this: ArgumentException: The Assembly winrt is referenced by Stores ( Stores. In an empty scene, I set the Target Architecture to ARMv7 only. 2% Meshes 9. 0% File headers 12. This is a empty Project. so (uncompressed sizes). 0% Complete size 1736. x only if project does NOT take a dependency on something like NetCore. 3% Other Assets 177. dll) I was looking in “Stores. 8 kb 0. but the apk size is 12. 2 mb inf% Other Assets 32. Total User Assets 20. Nov 28, 2016 · There are dependencies in my build: Mono. com Feb 24, 2020 · Is this the standard size of the “included DLLs”? I have created project with cubes only and tried a test build but to my surprise the build was about 21mb. May 10, 2011 · c) two dlls, one containing editor scripts, one containing runtime scripts. Xml. IO, System. The problem Oct 23, 2018 · Included DLLs 0. NETframework to 4. dll. 5 Unity does not include these in the built player by default, but if you use their classes, they are included. Why are the levels so large? Shouldn’t the instancing, and use of hierarchies result in small file sizes? Also, why are teh file headers so big? Thanks, Johnny Nov 20, 2020 · Unity Engine . 13f1. The size of my build is 1. Complete size 952. 7 mb 0. Uncompressed usage by category (Percentages based on user generated assets only): Textures 3. 1, and I've tried upgrading the unity . 0kb 0. This After Unity has completed building a player, it prints an overview of what type of asset took up the most file size, and it prints which assets were included in the build. The changes i made: Release build instead of debug build. 5% File headers 225. Data. I included my code in attachment if anyone is interested. x and . These DLLs will add about a megabyte to the player’s storage size. Complete build size 225. 2 mb 100. 4 mb 0. 4 mb inf% Shaders 14. Unity does not include these in the built player by default, but if you use their classes, they are included. What did you include in the zip of the build? IL2CPP cache also is in the same Directory maybe. 3 kb 0. x, installing the relevant SDK in the visual studio installer, using different versions of unity (2022, 2020, 2019), all no good. Is that normal? Does anyone else have a multi platform build? What is the expected size difference with 2017. 6% Shaders 6. Upon inspection in the editor log I found these stats: Textures 365. 0% Complete size 903. File size after the build is 474mb. Sep 16, 2010 · Hi Everyone, just having a problem getting down to my project down to the 20MB download limit. 1mb So I think this is just the space Unity needs for it’s own DLL’s. 9 mb 2. Over 600MB(over 700MB in archive)!! Below I have posted the build report in the editor log for both iOS and android. 5% File headers 3. NET at all (so in this case if you want to use Unity at all) Sep 3, 2020 · So my project was just fine under 70mb apk size, after I removed a couple of unused assets and scripts and rebuilt size raised up to 118mb apk. Buffers, System. 4 mb 81. Oct 10, 2017 · Set your image size square and Set unity suggested pixels. 1mb. 7 mb 100. 00 MB ,I saw the list in Editor Log the Included DLLs taks 50% of size. 2 gb 86. If you need to parse XML in your game, you can use a library like Mono. 3 gb May 5, 2019 · When I clean the asset bundle export folder, and build asset bundle again, some asset bundle files are unusual, like this: Bundle Name: a_light_001. Jan 8, 2022 · Included DLLs 10. 0% Shaders 98. 9 kb 2. Sockets-- but that adds 3. 0% Complete build size 72. Depending on the platform it should be even more that 15MB for the engine itself. If you have Pro you Dec 7, 2018 · Included DLLs 3. 0% Total User Assets 8. 1% Other Assets 1. 8% Animations 0. Collections and System. 9 kb 0. App. 0 kb 7. UI. dll and how do I reduce my DLL size? Oct 26, 2018 · Thats all there is. 0 mb 1. The editor log says: Textures 18. 0% but when it’s built the mac finder shows When building a player (Desktop, Android or iOS) it is important to not depend on System. Then in unity inspector set this image as a sprite and slice it by sprite editor. Is this a problem with the latest version? Or was it originally? Please advise if I can do more to reduce the default capacity. 8 mb 27. Aug 30, 2020 · What are some tips to reduce Android App Bundle size in Unity? 1. 0% Why is the file headers section so large? I have no resources, so it’s not there. NET framework 3. 0% Sounds 1. Build Report. To change this setting in Visual Studio: The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. Dec 19, 2019 · Included DLLs 13. 3% Other Assets 6. 2% Built-in Cubemap: 28. 6% Levels 13. 5 mb 2. 9 mb I'm getting very large build sizes. 2 mb 4. Burst and Unity. So what is System. 5 kb 100. 5 mb 3. Oct 23, 2019 · It seems that Unity doesn’t have a system in place to load DLLs that are visible to Windows (Winforms apps can use the DLLs without it being included with the app) but Unity refuses to build unless they are included and when they are included the . 0% Complete build size 263. 8 mb 36. Currently using iOS basic, armv7 only. 3% Meshes 6. Nov 13, 2010 · Yes, those are probably the DLLs for the libraries you used (System. 6 kb 98. 3% Included DLLs 13. 2 beta lately and realize both URP and HDRP has dependency on Searcher package that use Lucene. NETframework 4. dll for one, and possibly others such as UnityEngine. Uncompressed usage by category (Percentages based on user generated assets only): Textures 0. 6 kb 0. I have no idea why it s so huge. 3 mb 2. the_mr_matt November Included DLLs 13. Target Device: only iPhone(in Unity settings). 0% I Jul 19, 2017 · Hi guys, I am having trouble understanding how does the build size work. 0% Shaders 731. 6 mb 100. 6942: [Unity] File headers 2. 0% Sounds 25. 1 mb 0. May 20, 2020 · Dependency assembly - Assembly-CSharp. We’ve added an option in the pipeline asset to log shader variants recently. If not, method C sounds like a cleaner solution to me. 0% Animations 11. May 6, 2015 · Yes it's reasonable. into asset bundles. 2 to 2018. Thanks May 31, 2018 · Uncompressed usage by category: Textures 26. asset Nov 15, 2020 · Included DLLs 2. 3 mb 86. 5 or before (at least I couldn’t get it to work with 4. We are nearing the end of development, starting to look at build size, and I noticed that the builds seem larger than the should be. 1 mb 50. 1% Complete size 26. dll” and I found out that Unity does not include these in the built player by default, but if you use their classes, they are included. 5% File headers 388. However, looking at the Editor. 9% Sounds 4. 0% Included DLLs 0. 4MB 100% !!! Is this a local build or cloud build? We fixed recently an issue that the Cloud Build was failing to strip shaders and would cause massive build times + memory. 6% Levels 4. Where should I look for making the file headers smaller? Unity does not include these in the built player by default but if you use their classes then they will get included. 2% Shaders 380. These numbers are not really relevant for WebGL, as they measure dll size before the il2cpp conversion, so they say little about the final build size. 0f comes to 180Mb . 1 mb 14. Linq dll’s. More info See in Glossary , it is important to keep your build size low so users get reasonable download times before the content starts. Initially it generated app of size 33 MB. 9% Levels 66. This May 4, 2010 · putting the class text into the asset bundle is of no use, nor is it of any use to include assemblies. 0). 0%``` I have this build size report in the editor log, it says the complete size is 1736. 8 mb 100. 0 kb 1. . 0% I'm going to reduce the Sep 9, 2016 · In both cases, the size Unity reports seems to be related to some sort of asset metadata (just like size of a script). XML Just the other day my project was compiling nicely without them but today it is now including them - bloating out my app size by ~1Meg. Security. 6% Dec 11, 2018 · I read some topics in this forum and some claimed it's the unity engine that has big size, but for ~130MB!? 1. 1 mb 100. net library you can access. We recently ran one of our first complex (non tech demo) levels through a quick web build. 0 rather than . 7 gb 100. 9 mb 28. 6MB / 32MB when installed. 4% Total User Assets 842. 5% Meshes 18. Sep 7, 2021 · MessagePack-CSharp requires System. Animations 0. apk file, simply rename it to . 1 mb 11. my terrain resolution is 512 and i dont have a resource folder. But the file size of the . 3 gb Jun 23, 2014 · Hi , I encountered this strange issue recently and I could not find a logical explanation . 0% When you try to “import” Blender’s custom format Unity uses Aug 30, 2017 · Hello I just realized Google Play will only allow 100 MB apks and since I have no idea yet how to use expansions yet, I try to get my project as small as possible. 8% Resources/unity_builtin_extra. 5%. Though perhaps I am just over thinking it. Xml for example you add 1Mb to the final size afaik, because it includes the whole XML namespace which is huge. 0% Animations 0. 3. 4 mb 18. 5 mb 5. Aug 11, 2018 · 6941: [Unity] Included DLLs 5. The android build is less than 50 mb, but the iOS build is more like 230mb. apk file is already 7 MB and when I load the game on my android device it takes 19,45 MB. As you can see no specific category is taking up much space but yet the complete size is large for both andorid and ios. What’s the problem please? Build Report Uncompressed usage by category: Textures 66. 5mb but only a very Hi there, I'm new to Unity and I'm trying to figure out why my build size is so big. 1% Animations 565. 0% Shaders 0. The Editor console shows Textures 4. 1 mb 3. bundle Compressed Size:1. 6 mb 21. dll in the players installation. TextMeshPro. 4 mb 61. I managed to reduce the size to 25 Mb by targeting only ARMv7 processors. Here's the log: Textures 36. I have a game with 10 levels and the asset folder size is 600 Mb , the problem occurs when taking build . Data, specifically for using only a very small set of SQLite commands, however the Byte code stripping has ignored XML, Odbc, OleDb Jan 19, 2011 · Hi, I have an app I’m trying to optimise, trying to get the size down. hopefully adding codes to asset Jun 22, 2015 · I’m trying to optimize the file size of my game, in particular the android build. , as well as any third party DLLs. The device Jun 1, 2022 · I have a DLL that I'm able to successfully load in visual studio by adding a reference, but I'm still getting errors in Unity. Used Assets and files from the Resources folder, sorted by uncompressed size: biggest is unity build in extra with 6mb. Oct 17, 2012 · You just need to copy the dll into your Unity project’s Assets folder. Following the procedure suggested in the manual, I have basically added the DLL as part of my assets. 6% Animations 0. dll, UnityEngine. Unity 3D Build Size Report can be used to investigate what takes the most space in your application. 1% Levels 1. 2 gb 75. NET Standard 2. 9 mb 22. MakeCodeNow August 23, 2014, 10:48pm 2. 9 mb. 2 gb. dll UnityEngine. Hot Network Questions JST style power connector identification Linearity of adjoints and tensor products of stable presentable Nov 15, 2020 · Included DLLs 2. So tried with an empty unity project. It was larger than initial work would have suggested. 1% File headers 1. 8% File headers 19. 1% Sounds 0. unity3d. So how to reduce that dlls? plz help me. is too big… I remember that it was not like this in the past. I need that breakdown of what assets are being included in my project to help me reduce the app size (as it is a mobile product, and size on device and the size of the store downloader have big impacts on sales and retention) At first I thought this information was Aug 11, 2018 · 6941: [Unity] Included DLLs 5. 8 mb 57. 9% Aug 13, 2018 · Hello, Ive searched the forums and tried some of the tips, like placing the DLL in a Plugins directory, or with x86 and x64 subdirectories for the different version or directly in the Assets-root. 9% Meshes 0. html there is a Console log shown that contains all dlls included Aug 23, 2011 · I’m adding some C# DLLs manually to my project, by putting them in the Plugins folder, and when I enable Byte code stripping and look at compiled LinkMap, it seems they are not being properly stripped. 2 mb 1. 4 my build size went from 16MB to 40MB. 0% Total User Assets 262. 4 mb 1. 0% Meshes 5. 2% Sounds 1. When building a player (Desktop, Android or iOS) it is important to not depend on System. 6 mb inf% Levels 110. 3% Scripts 144. However, in my Editor Log, it says I have used System. 7 mb!! You can see the build log below. How can i reduce it ? Below is the build report :- Build Report Uncompressed usage by category: Textures 306. These DLLs add about a megabyte to the player’s storage size. 7% Included DLLs 3. Lot of Apr 12, 2017 · I checked the build size in the editor log, but complete size does not match from the sum of all. NET4. 4% Other Assets 520. 0% Sounds 149. Unfotunately now my main Scene which is loading the streamscenes is always Size + included . 5 mb 0. asset bundles contain music and textures and meshes and materials and other assets that they are not code. 4. thx… Unity Discussions Jan 29, 2010 · I'm writing a game to be run in the web player that requires a socket to be open to the server. 3 mb 65. When I build an empty project the size for included DLL’s is 13. unity will not use them, unity only uses the code present in the main application that opens the ASSET*bundles (I wrote it by intend in bold all caps to make it clear again what these bundles are meant to include and what their purpose is - serving assets, not serving functionality) May 19, 2020 · Included DLLs 13. 1 mb 9. 0% Complete size 281. 1% Animations 347. 9% Mar 11, 2024 · Summary. 9MB = 88% of the whole build size). 9% Other Assets 533. 4% Scripts 1. 6 mb inf% Meshes 17. 3% Total User Assets 20. 0. 9% Scripts 1. 2 mb 95. com/support/documentation/Manual/Reducing%20File%20size. 4% Complete size 856. and I used the . 1MB of “included DLLs”. 9%. 0f the build size is only 42Mb . 0%. 1 mb 56. 0 Jul 28, 2013 · I have followed Unity’s Documents about reducing the build size by compressing and reducing texture sizes. 2 to Unity 5. 8 mb 1. 2% Meshes 162. dll Size. 5 MB by change API Compatibility Level from . I Apr 15, 2018 · Included DLLs 5. 7% Included DLLs 4. 9 mb 15. 8kb 0. 3% File headers 22. % Scripts 175. Networking. 3% Levels 11. dll Assembly-Sharp. 5% . You also need to compile it for the . Net 4. 6% Other Assets 708. 6 mb 0. 9 mb 1. 7% Meshes 80. Serialization. A screenshot of the directory of the build might be helpful. 4532665–419965–SBControl. 0% File headers 39. 0 mb 100. Runtime. 9% File headers 225. 7 mb 10. Sounds 0. 0% Other Assets 8. To see it just open the editor console log: Open Editor Log button in the Console window ( Window -> Console ). 4% Included DLLs 4. The artifacts look like they are whole lightmaps projected onto some textures. 1% Scripts 524. Nov 5, 2012 · Included DLLs 2. I have optimized the assets and set the build stripping level to Use micro mscorlib. But nothing helps. 5% Other Assets 3. 0% Animations 450. 8 mb 0. Which options do I have to make the filesize of a terrain smaller? Basically, most terrains dont even use any height and I already set the height resolution to 33 (the minimum). 0% Complete build size 1. The game is made of only 1 scene with 1 camera, 1 directional light, 4 cubes, 1 plane, 4 javascripts and 2 materials. 3 mb 42. There is a huge increase in the “File Headers” which is 161. 7 mb 6. 1 kb 0. 6% Scripts 1. Sep 30, 2015 · This answer from the unity forums should help you:. I have double checked all the build settings, scene inclusion and asset bundle settings. 1 mb inf% File headers 433. Net 2. 7% Animations 504. 6% Meshes 0. But after googling i could reduce it to 19. To see what actually takes up the room in a . 5 kb 1. 1% Total User Assets 34. However, I don’t see these listed in the “Used Assets, sorted by uncompressed size:” section of the output. For example I’ve included Mono. 2% File headers 23. 2% Levels 91. 2% Scripts 11. 1% Shaders 4. I’m using 2018. 6 gb Used Assets and files from the Resources folder, sorted by uncompressed size: 388. 0% Meshes 383. Mar 26, 2010 · the mscorelib contains only part of the things (the core) The rest of the important System framework related things are in System. 0% Other Assets 296. 3% File headers 3. 5 kb 0. So I made a build and opened the Editor Log to look at the Build Report: Build Report Uncompressed usage by category (Percentages based on user generated assets only): Textures 223. 0% Shaders 780. Apr 9, 2019 · The only use of external DLL’s in my app are the System. That being said, it is strange that shaders take up so much of your build. 3% Sounds 144. Jan 15, 2015 · About reducing the CEF library size itself, it will need a full rebuilt, and some debugging phase. iOS size way more than android as well. 2 MB. 1% Total User Assets 13. 3 kb 3. Apr 15, 2018 · The data file generated by unity 3d for webgl is of 136 Mb. 2% Included DLLs 5. ExecutableAndDlls consumes over 550mb of RAM on iOS when other things consume something around 50mb. 9 mb 5. 4 mb 9. 3 kb 1. 2 mb 74. May 26, 2016 · Included DLLs 3. 8% Complete size 2. 0% Meshes 7. 7 mb 35. So, say 26MB. 3% Levels 110. 1 mb 41. 0 Nov 27, 2019 · Hi, I have a question about my build size. Textures 57. 4% Levels 17. 2 kb 0. 8% Complete size 43. 9% File headers 12. Sep 30, 2010 · Is there any way in which i can see how big each of these dlls are and more importantly which files in the project enforce the inclusion of them? See full list on docs. all of your scrips will be compiled to a dll (for each language, javascript, C#, boo) and all libraries that you need and all scripts will download with the first scene, weather you need them or not. Unity automatically updates the C# project references to include that DLL, so everything works fine in the end. That means, if you want to use Xml or some Generic containers which live in System. NET 2. 3 mb 39. Sounds good! The problem is that AFAIK there are three dates: asset file date. Even though the project is completely empty, the build has a size of 12 MB, 88% of which is the included DLLs. 1% Shaders 7. 0% Sounds 4. 6% Sounds 0. 2% Shaders 563. dll mscorlib. SQLite and System. 3% Levels 10. This is my first game so I’m sure the solution is super simple. 3MB. BUT my final APK size is 63MB! (Originally it was 70MB but with mesh compression and texture compression shaved 7MB off but still…) I have read that the Unity Framework is around 7MB, but an extra 38MB? I have had a look inside my . Unsafe 4. Textures 0. zip and then extract the contents. 1%. 8% Meshes 0. 0% Complete build size 56. 3. Those dll’s are basically Unity mono stuff. Net library, which in turn brings System. Nov 4, 2012 · Included DLLs 2. Feb 22, 2011 · When building a player (Desktop, Android or iOS) it is important to not depend on System. 1mb of included dlls to the project. 0% Complete build size 6. 9% Animations 0. dll System. You can check Editor's log to see how much memory is taken by your assets, the rest are binary and engine's internal resources. 2% File headers 961. The rest is smaller than 1 mb Dec 1, 2015 · C++ DLLs, or more precisely, DLLs containing native x86 compiled code, cannot be used with WebAssembly, since those are DLLs that have been already compiled to target the wrong platform. I have no clue what this is. 1% Scripts 2. 6% Meshes 2. 2 mb 3. 4 kb 15. When checked the editor log, I found out that “included DLLs” are the main culprit consuming ~46% of the build. 5 gb 18. Thanks for reading Jul 16, 2015 · Hello, I have been trying for days to reduce my APK file size, the game is very small, simple but it takes 27 MegaBytes!!! In the editor log file it tells me the complete size is 10mb. Unsafe. It takes up 45% of my space in the game! However, I do not know how to reduce the DLLs size. And I tend to think that by using mscorlib into stripping level could make me free of System. If you need to parse XML in your game, you can use a library like Mono Oct 10, 2017 · Set your image size square and Set unity suggested pixels. 2% Complete size 9. DLL files required by the Unity runtime itself etc. 0% Jun 20, 2020 · I created an empty 2d project with only a scene and a camera. 2. 3% Sounds 156. After checking build report I got Other assets were taking huge size, I didn’t know what those were, so I checked with size explorer and here is what i got: Build Report Uncompressed usage by category (Percentages based on user generated assets only Mar 8, 2017 · Hi! I am trying to optimize my game. I have enabled the unsafe compile option in the player options and tried the “InitilializeOnLoad” for the static class, which loads the DLL. log reveals the DLLs still take up more than 50%: Textures 2. meta file date Oct 19, 2018 · Yes, just select the DLLs from your project tab in Unity, then adjust your platform settings in the inspector to exclude the DLLs from non-editor platforms. 0% Animations 48. 1% . 1p3 my APK size doubled. 1 mb 4. 1 Feb 21, 2014 · Included DLLs 3. 1% Meshes 191. I have read this link: The biggest culprit for my file size is the DLLs. 8% Levels 108. File headers 47. 7% Meshes 1. 8% Shaders 6. 1 Unity. Textures 2. Included DLLs 0. 2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 341. How does it jump from 44MB to 156MB? Why is it so large? And how do I get it down to something more acceptable? Edit: Using Unity 5. 2% Meshe Jun 19, 2015 · Well, for the stuff that comes from unity, you can use the . Jan 29, 2010 · I'm writing a game to be run in the web player that requires a socket to be open to the server. 1 mb 24. Is this what you are asking to see? Textures 212. 3 gb 100. 1% Other Assets 16. 0% Scripts 376. 6 mb. To see it just open the editor console log: Open Editor Log button in the Console window (Window -> Console). 0 mb. 3 mb 0. 7 kb 0. It means there’s more than 25 MB of Unity code in there, compressed. Sep 23, 2020 · I optimized Incuded DLLs from 13. Target Platform: armv7. 8% File headers 9. Jan 27, 2021 · I started using Texture Arrays in my game to reduce draw calls and started getting weird texture artifacts in a build of my game. I have deleted all GameObjects from the Hierarchy and removed the Resources folder. So currently I have an empty scene not doing anything. 1 mb 28. 3 mb 38. It will be in the next Jun 8, 2020 · basically i was testing the build of my game and saw the exaggerated size of my build after checking the editor log to see what was causing the problem i found out this: Textures 235. 0% Animations 60. Complete size 166. x, but I have same build size. The changes i made: 1. 0% Animations 705. 1% Total User Assets 17. 8 kb 2. 3 mb 66. Now the question is, how is that possible and what can I do to minimize the size of the game Jan 16, 2015 · what means 'Levels'? and how can i reduce this size? below is part of unity editor log when building bundle. Oct 18, 2017 · Hi guys, i’m a newbie and this is my very first approach with unity, i’m just experimenting something, so in my project i have only 2 scenes, every scene with 1 camera, 1 canvas, 1 panel and some text (so no sprite, no light, no effects, nothing)… Problem is when i build the project apk is 17mb and when installed on phone it explodes to 65mb… Strange thing since my app does almost Jul 21, 2015 · The export of my project is about 4. cs (6. Yet the build size is way too high. 0% Meshes 1. So how do i reduce this size?? Feb 22, 2011 · When building a player (Desktop, Android or iOS) it is important to not depend on System. 6943: [Unity] Complete size 565. HafizAli August 11, 2018, Dec 13, 2016 · Included DLLs 4. This is an Apr 26, 2018 · Hey guys I just released my game “Finger Jets” to iOS and Android. I think this is because unity always compiles all the source, even if not used Nov 13, 2010 · Yes, those are probably the DLLs for the libraries you used (System. 0 to . 0% File Headers 908. 6. 0 mb 0. Textures 6. 1% Shaders 173. 1 mg) Mar 5, 2012 · Hi, I’ve done an early development build, and its shown that the executable alone is around 28mb. But the same project when taken build from Unity free 4. We are using many external plugins and dlls, so we started to remove them but it helps to save only 10% of size. 2% Included DLLs 13. APK file and Aug 4, 2018 · Reducing mobile . 4% Meshes 3. One of my streamscenes depends on System. 4% Complete size 44. 0% Animations 7. 1 mb 8. building for the first time after running unity gives me 110 MB in size and if I click the build button again without changing anything the second build size is 150 MB!! Aug 24, 2015 · Dlls work fine in Unity, but script files (including dll’s) cannot be included in an Asset Bundle. 2% Animations 246. 2 mb 5. 4% Resources/unity_builtin_extra 3. 9 mb 100. Is the extra 12 meg because I am using Unity basic? Is this a fixed amount? I’m looking at reducing the file size and I’m wondering how much Unity Pro iphone will save me May 22, 2015 · After building in WebGL, the Editor Log indicates that I have 4. 7% Included DLLs 2. I have checked through my project and as far as I can tell there is no reason why the following DLL's should be included yet they are. 4% File headers 270. This May 8, 2012 · I built a unity game for iPhone which gave an app size of 288 MB. I have selected ARMv7 Sep 13, 2021 · Hi Unity team, I have been testing 2021. 9 mb 0. After I unmarked the static object and building again the output akp was again 20mb big, but the obb was just 25mb big, so just abut 16% compared to the build with static batching: Textures 94. Put all your scripts somewhere else in your project and only put stuff like meshes, prefabs, textures, etc. Security System. Release build instead of debug build. 1. How many different shaders are you using in your game? And which ones? Nov 13, 2010 · Yes, those are probably the DLLs for the libraries you used (System. So Unity does compile everything into the final build, no matter if the script is Jan 2, 2023 · I’m building for Android and my APK size is 36 MB! This is far more than I’d expect for this code base. Apr 24, 2024 · The total size of all these files is about 96MB. 0 Subset. 6 mb 20. 0% Sounds 24. 2 mb 32. How can I compress fbx/model files? The “mesh Feb 22, 2012 · Hello. I looked over the “Player size statistics” in the editor log file and I see that “Levels” accounts for almost half of the data: Textures 9. 8% Included DLLs 5. 4 kb 1. 5% Included DLLs 5. 8% File headers 366. 8 mb inf% Scripts 2. I created an Android build, using . 2% Levels 1. However, I have other libraries that Jul 30, 2009 · main player = 6000 x 1 character1 = 1200 x 20 character2 = 1600 x 20 (in given location, more all together) character3 = 1800 x 5 character4 = 600 x 5 Jun 2, 2017 · It only affects Mac users. 0% . 3 mb 100. To use an external DLL in your game, just place it inside of your Unity Project, in the Assets directory. Dependency assembly - Unity. I use nothing special but only IEnumerators and primitive types. dll then the required dlls will be included in the players. 0% Total User Assets 3. Target Platform: armv7 The device log from unity showed: Mono dependencies included in the build May 19, 2020 · Included DLLs 13. 2 Aug 10, 2010 · Hi. Target Platform: armv7 The device log from unity showed: Mono dependencies included in the build Dec 28, 2019 · In our project System. 2% Complete size 67. 3% Animations 114. 0% Shaders 24. even if I don't load the streamscene using xml. I… First off have a look at this page if you haven't already, as there are some tips for reducing build size. After building, this is the data I get from the Editor Log: Textures 73. In order to use such DLLs, Unity would need to reverse-engineer/decompile them from x86 back to source, and then recompile them over to WebAssembly. To do this, we are using System. Why so large? Nov 22, 2018 · Hello. I have searched for a way to reduce the size of the included DLLs and found no official/practical solution. 7% Included DLLs 5. 7 kb 1. Is there any way to reduce the size of the dlls that are included? Surely we don't rely on all of that stuff! May 28, 2009 · Hi, I have been doing some tests to see what takes up most space in my unity build. 1% Total User Assets 71. 4% File Sep 3, 2016 · Textures 38. Unity supports two . 4 mb 19. 6 DLLs all say “This DLL will not be included because it has errors. Thanks Aug 30, 2020 · What are some tips to reduce Android App Bundle size in Unity? 1. 5% Levels 28. 4% Meshes 5. Net. Searcher package set these DLL to Editor platform only, so I set mine to Standalone only to allow compilation. so that would "seem" to be the size of Unity in the project. Configuration System. dll, etc. 3% <----------------What is this ? Levels 1. 3% Included DLLs 2. Second is textmeshpro with 1mb. NET 4. All the DLLs without full paths you see are the DLLs Unity puts in the build, but doesn’t mention them in the process. Textures size is also in kb , so from where this size is getting too large ? Where should i check ? Please help me. The build size on taking android build from Unity Pro 4. 8 mb 5. Why are the levels so large? Shouldn’t the instancing, and use of hierarchies result in small file sizes? Also, why are teh file headers so big? Thanks, Johnny Included DLLs 13. 5 mb 28. So what DLLs are included in your project? You can count on UnityEngine. 3% Shaders 339. The DLL is in . Apr 9, 2015 · Included DLLs 4. 8% Complete size 91. Its worth filing a bug report for something like this. so and a 25 MB libunity. 8% Scripts 4. 5 mb. This Feb 1, 2010 · Hi, I'm deploying only to web and using a lot of LoadLevelAdditive to download streamed scenes at runtime. Then we used objdump and size macOS utilities to get information about external frameworks and text-sector size from the binary (size of Jun 11, 2015 · Hi all, I am using unity 5 and the “player size statistics” now seems to be missing ( or incomplete ) from the editor log. 0% Other Assets 49. System System. Collections require 4. 4% File headers 30. 6% Scripts 363. Xml of most concern are System and System. Feb 1, 2010 · unity's asset bundles don't include the code and dlls. 5% File headers 179. Memory and System. (All sounds are compressed in Unity, and the compressed total size is ~ 1. 0 mb 5. 0% Complete build size 8. Meshes 0. 3% File headers 1021. 0 kb 0. 4% File headers 36. CompilerServices. What could be the problem and May 8, 2012 · I built a unity game for iPhone which gave an app size of 288 MB. 2 mb inf% Animations 563. Dependency assembly - UnityEngine. 0 mb 10. 6 kb 12. 0% Other Assets 52. 2 mb 2. 8 mb 71. 2% Assets/New Terrain 4. Then, next time Unity synchronizes Visual Studio/MonoDevelop project, it'll add the necessary references to the DLLs in your Visual Studio/MonoDevelop project. 3% Complete size 66. 7% File Jun 15, 2017 · Hi, After switching from Unity 5. Now i thought I must Sep 11, 2017 · Hi guys, First, I’m sorry if this has been answered already, I have looked and I can’t find a clear answer about it. 2% File headers 16. 3% File headers 53. Is all this space being taken up by Unity Engine? Is there a way to shrink this? I have people with much smaller build size. dll removing it is not possible at least if you want to use . 2 kb inf% Sounds 16. dll or System. Timeline. 3 mb inf% Included DLLs 4. Target project to NetStandard 2. 0% In my calculation complete size will be 31mb Mar 26, 2018 · Unity included DLLs size. 1 Mar 20, 2018 · Included DLLs 4. I also disabled the packages I am not using in the package manager. 8% Shaders 0. I think that even 25 Mb is too big for such a small app, if Unity prints an overview of the used file size. 0 Subset under the PlayerSettings. 8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6. 5MB large (compressed) and the included DLLs are the largest part of that (around 3. 2% Other Assets 32. Sep 25, 2022 · Included DLLs 0. 9% Complete size 25. 1% Included DLLs 13. Currently I’m sitting at 20mb which isn’t bad and if that’s as low as it’s going to go, cool. 0f5 Having the following asmdef in my project { "name": "Plugins", "references Dec 9, 2019 · My Unity project builds to about 16MB for WebGL. HafizAli August 11, 2018, Unity does not include these in the built player by default but if you use their classes then they will get included. To open the report you need to build the app and open the editor log from the “Console” submenu. (32, 64, 128, 256, 512, 1024, 2048, 4096, 8192) If your image size is 567x890 pixels then set this image in a 1024x1024 pixels background transparent blank image and save it as a png file. May 5, 2023 · Like @CodeSmile said, 95% of reducing build size is the simply compressing textures and meshes with unity’s default options (even though there is still some confusion as to whether crunch compressed textures reduce the texture size in both disk space AND memory space or solely disk space) Example crunch compressing a 4096x4096 png to 128x128 only reduces file size and not memory. But when I check the built binary in finder it shows that the file size is around 22 meg. 14f1. : . If you use System. Core. NET library size: ou should avoid any dependencies on System. 1% Sounds 2. In my project, I need to reference an external DLL. A lot of time spent, perhaps not worth it - 40 MB is small, according to today's computer power and network bandwidth. 4 mb 100. 3% Other Assets 38. And what unity version do you use? 2021 lts? Jul 24, 2021 · Here is the size report from my editor when building for iOS: Build Report Uncompressed usage by category (Percentages based on user generated assets only): Element Size % Textures 102. I tried to use high level stripping. Looking inside the APK, there’s a 55 MB libil2cpp. 4% Levels 74. 4 kb 0. liortal October 19, 2018, 7:09pm May 13, 2019 · Included DLLs 13. 1f1 , and the same plugins between platforms. 2. Code stripping enabled. I have a build script that enforces settings such as build size, compression, included scenes (we use asset bundling), and more. 0% Other Assets 0. 3 kb inf% Complete size 0. NET API compatibility levels. As you can see my levels is taking 60. The manual says to avoid using System. Jun 11, 2019 · Unity iOS Build Size Enormous but Textures Small 15. 3% File headers 40. After Unity has completed building a player, it prints an overview of what type of asset took up the most file size, and it prints which assets were included in the build. dll etc). 0% But Aug 23, 2014 · How to remove Included DLLs size. 0% Sounds 0. 51 KB) Few tips to reduce build size on Unity 3d. 0 mb 63. At first, the size of the game was about 40 Mb. This doesn’t seem to effect the included DLL size. 4? I’ve looked through this Unity - Manual: Optimizing the size of the built iOS Player but since I’m using IL2CPP there aren’t really Jul 22, 2009 · On the very end of this page: http://unity3d. 2 kb 1. 2019. 2 mb 0. 0 This causes Unity to go cause havoc: Breaks all assembly definitions Causes Unity to Crash Unable to import the dlls anymore Unable to show the inspector for any Unity. If one would want to try out, it is Jun 15, 2020 · I am using the latest version of Unity: 2019. 5. 8% Shaders 7. Is there some way to determine what these included DLL’s are? Are these simply DLLs that Unity must always include in which case I cant (and wouldn’t want to) do anything about? Just May 8, 2018 · A DLL is a compiled library of code. This Oct 8, 2010 · Included DLLs 4. 0% File Sep 17, 2023 · I'm trying to build my unity android game but something strange happened. Apr 14, 2010 · Included DLLs 2. 4 MB to 9. 5 mb 25. zip as a smaller alternative to the system libraries. Naturally I am curious to understand where the size comes from…When I create a new project and a new (empty) scene, the size will be 7KB. May 8, 2012 · I built a unity game for iPhone which gave an app size of 288 MB. 7 mb 2. Assuming that Unity skips unused scripts when building the app, method A would be the best solution and result in smaller file size. Note that the list above is size, not performance. 0% File headers 67. 8% Included DLLs 3. When switching from 2018. 8% Sep 1, 2021 · MessagePack-CSharp requires System. NET 2, high stripping, Proguard, and IL2CPP scripting backend. 1% Complete size 13. I have a mobile game that I’m developing and I want to get the apk file size down. xgl emq qybeeu ewghtf zuwbsr vycl yiz tzapfo thtxoml peay
Unity included dlls size. 0% Complete build size 6.