Lae zel battlemaster maneuvers reddit Currently running Gloves of Power from way back in goblin camp. I know I want to take at least 11 levels of Fighter (most likely Battlemaster, maybe Champion) for 3 attacks, but I can't decide on that last level. So they have to attack the Paladin, at disadvantage. This targets attacks against you, such as a sword or a spell attack that targets your AC. With that said, I’ve done Lae’Zel as a pure Battlemaster a couple times to great success, and currently I have her as a Dex based dual-wielder EK 6/ Abjuration Wizard 6. Worst case scenario you can just use a potion of healing but I'm almost always short on bonus actions on most classes, Battlemaster Lae'zel needs it for maneuvers, Rogue needs it for cunning actions, etc. Your ring choice is also weird. 5 = 352. 5 damage less, i. Her race gives her misty step and jump which is really cool on a fighter. You can also pair it with Precision Strike for even better chance to hit. Gwm pairs extremely well w reckless attack, take champion for extra crits and either half orc for the brutal crits or the tiefling that gives you the smites as racial bonuses. Battle Master is my go to. Aug 5, 2023 · Goading Attack is one of the only 'taunt'-style abilities in 5E (paladin's compelled duel, ancestral guardian barbarians, armorer artificer thunder gauntlets being some other examples). The reason I didn't use it is because most of the time I didn't need to attack the enemy Lae'zel had placed the debuff on as they usually were on low enough hp for her to finish them off and my attention was better focused elsewhere. Both Lae’Zel and Astarion are Battle Masters. Lae’zel’s potential arc could match with good multiclass options later, or just stay part of blade. I've been thinking about builds for companions and have good ideas for everyone but I'm struggling to pick a favourite option for Lae'zel. Posted by u/Some_Responsibility - No votes and no comments Dec 2, 2023 · Lae’zel herself can set this up with the Battle Master’s Trip Attack maneuver or by wearing strong weapons that give advantage natively, like the Gandrel’s Aspiration Heavy Crossbow. Champion is very simple and hits hard. Battlemaster fighters can knock enemies prone with the Trip Attack maneuver The Feinting Attack maneuver is more expensive but doesn't require enemies to be prone to get advantage. Three to get subclass battlemaster or champion. More damage is great but you won’t get as much damage off of you drop your weapon, or have to dash to your target, or just get downed from taking too many hits. Fighters are kind of the old faithful of classes. The player character and Laezel are the only ones that gain access to this buff, albeit with consequences requiring more parasites to fix but I’ve always thought it’s a pretty powerful one; Jul 26, 2023 · Three of the best battle maneuvers to choose for Lae’zel are: . The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments! Riposte is good because it happens surprisingly often and does good damage. There are pluses and minuses to both. Not at first. My recent fight with Dror had me wondering if I chose the right maneuvers. While I'd like to optimize for my Honour run, BM plays slightly more interestingly to me due to more itemization (getting to swing big ol' weapons, wearing big ol' armor, weapon oils) and an array of maneuvers. I mean the manoeuvres are just insane. Not sure why Lae'Zel is wearing caster rings. This ability costs an action, and in exchange you can jump 3x as far that turn. Does Champion get better or should I send her to Withers and change her to a Bm or new class entirely? Like with Lae’zel for example, because she’s proficient with basically everything, she has a LOT more versatility without the battlemaster specialization, but honestly after having played a double battlemaster duo with both my character and Lae’zel doing the hardcore powercouple dynamic, I have a feeling it’s only going to add on top of 1 day ago · The release of Patch 7 for Baldur’s Gate 3 only impacted Lae’zel with minor bug fixes and dialogue additions. She'll never understand you. I would do Berserker 6/Battlemaster 3/Thief 3. Jackpot! We would like to show you a description here but the site won’t allow us. e. Is there anything the BM does better than the OH monk, are they pretty close, or is my Lae'zel about to become a Warrior-Monk of the Comet? You do not want to spend turns on buffs once the fight starts. As the title says I'm looking at rebuilding Lae'zel as a paladin. I want to make my Lae'zel a fighter and continue with her main build but I don't see equipment for acts 1,2 and 3 that could be good for her and that don't have other characters that I have on the team. Lae'zel develops over time and many won't see how she grows. true. She is not respectful and approving, so she does not get the benefit of PC investment. That's good. Personally just find them more useful in Melee, where you can make use of Riposte, for example. Give non-githanki dialogue answers. the thing is feinting attack adds the d8 to the damage roll. Fighter is a Battlemaster with high strength and the most important maneuvers unlocked Gauntlets of Warmaster. After the attack is determined to hit damage is rolled separately. I'm thinking either an enchantment wizard Gale for crowd control and helping me with Int ability checks or Berserker Karlach with 2 levels of Fighter for even more Action Surge Haste goodness (Twinned Haste from my Sorc on her and Lae'zel would be juicy) Besides the level-1 goodies, I see the character as being pretty mobile in combat and using a lot of dirty fighting techniques, which I'd represent in in 5e by a combination of battlemaster maneuvers and sneak attack dice. EK can concentrate well and that helps. Lots of Gith you fight already use some battlemaster maneuvers so it makes sense her training would include those. If you do that, be sure to have means of attacking with advantage oftenly. BG3 is the third main game in the Baldur's Gate series. Menacing Attack, which deals additional damage and has a chance to frighten your target,; Pushing Attack, which deals additional And yes, Battlemaster Lae'zel is very viable. I've spec'd into Battlemaster because it's ridiculously OP and to see what it does I've made Lae'zel a Champion (until now I always had her as a Bm). Personally I favour Eldritch Knight over Battlemaster for Lae'zel. Key equipment: Act 3 gloves that grant make battlemaster maneuvers harder to resist. And in case folks don't know, BG3 uses a d4 system for initiative, rather than a d20. Aug 5, 2023 · I found myself using feinting attack and trip attack more often as it benefited Lae'zel to instantly to follow up with her second attack after using Trip or Feint. Combat with Lae'zel is simple - she applies the Oil of Bane to her weapon, goes running in and hits enemies. Also if they keep the class specific ilithid powers for full release you can get a really cool spell on fighters called psyonic pull if tadpoles are your thing. Not at all discounting Maneuvers. For those of you who have Lae’zel as a Battle Master, which maneuvers do you find most useful? Lae'zel (Battlemaster 12 with her legendary sword) Astarion (Battlemaster or Champion Fighter 8-9/Thief Rogue 3-4) using either dual hand crossbows or dual stat stick melee weapons. Lae'zel rolls high on initiative and gets first turn, I then pull out the bow and proceed to knock everyone in the water with Ranged Pushing attacks. Maneuvers give you a good selection of CC and utility in addition to extra damage. You only get three maneuvers at level three dude :P Advantage is less valuable than the d8 as there are other ways to get advantage. One tip about disarming strike is that if you successfully disarm someone, you don't have to pick up the weapon -- picking up the weapon will burn your extra attack. Literally. Anytime the party healer (Karach, with a ton of throwable heal potions) gets downed, all I have to do is get Lae'zel within line of sight of her and she's up again! Plus, 9 guaranteed hp (8 temp, plus an auto plus one when reviving) is a better heal than healing word or even lay on hands. If for whatever reason you want to play a petless archer early on, just go pure DEX Battlemaster and respec later. More fundamental than choosing the actual Two-Handed fighting style is picking Great Weapon Master as a feat. And all the different Manoeuvres let you do all sorts of crazy stuff including setting up combos with your other characters. She hastes herself, casts Phalar Aluve: Shriek, and then runs around smacking things and setting up Shriek for other party members. I've never played a Fighter in any of my DnD games (off- or online) before so I'm really at a loss on how to skill Lae'zel. 5 damage with DW in turn 1 and that assumes you have an off-hand weapon that does the same damage as Devotee's Mace, which I'm not sure exists. Jan 22, 2024 · Baldur’s Gate 3: Best Maneuvers for Battle Masters in BG3 Jan 10, 2025 · And as my own nitpicking counters, with wet enemies, jabber does the same damage. Fireball/Hold person/Cloud of daggers ETC are all saving throw spells, which targets a mental stat or DEX and completely ignores AC dealing damage regardless and more if they fail the save. Vlakith treats Lae’zel like a GOO patron might treat their warlock. Therefore, if you are familiar with the the companion Lae’zel’s playstyle, almost all remain the same. Open Palm monk are somewhat lore friendly since gith monks show up in A3 server a purpos Lae'zel is closely aligned with Also consider a weapon she gets in A3 Silver_Sword_of_the_Astral_Plane that works only for gith is BiS for the op Pallock 2H build where as Balduran's Giantslayer is BiS for most str based 2H builds Battlemaster will cause fear effects and can grant temp HP both are really good in a party with other melee or other characters getting hit. For Lae'Zel what I did was initially Eldritch Knight, but after abandoning Vlaakith I changed her to Open Hand Monk 6/Fighter 2/Thief 3, since all of Orpheus' guards are Lae'Zel went off at the inn and killed 5 of the kidnappers in one turn thanks to some stacking with a haste scroll and a jump range of the entire building. I'm at that point where I'm experimenting with different builds and playing my first Fighter. Wet jabber is the same maximum damage as Nyrulna, and the average roll is only 0. From the wiki : "Manoeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher. This dude kept making his saves like nothing. I just reached level 11 in early act 3 and I'm looking to re-spec Lae'zel for the rest of act III into a hybrid thrower / melee build. The onus is on the PC to put in the effort because nothing in Lae'zel's behavior indicates she will become better. There is a lot of gith gear with spell synergy, so you could try picking eldrich knight subclass if you're set on using it. For Lae'zel i picked riposte, fear and push. Fighter gets an additional feat at 6, so 4barb 8 fighter is actually 4 feats as well, 2 attacks w/ reckless attack, and your barb subclass. Precision attack adds the superiority roll to your attack roll, not damage roll. But if I did, I'd only mess with their stats, I don't mind their classes. Makes the Fighter be able to do almost everything really well aswell as increasing the damage of the attack. But in both cases, the barbarian is raging and as such takes half damage from basically everything, whereas Lae'zel will take full damage on the cases she gets hit. Lae'zel - I can see myself going either way with Battlemaster/EK, will see what my party is actually missing Halsin - has to be Moon, I mean, he is one bear of an elf /laugh And fill his spell kit with healing spells since he is supposed to be a renowned healer as well Shadowheart, Minthara and Wyll already have locked in subs ofc. psqb ftbx jdfl ave rastwd qyxzir ipivlx npyay xobgq bqq ibzdbmr mxdy qryqm vbzn cyhv